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Showing posts with label
3D
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Showing posts with label
3D
.
Show all posts
Monday, October 14, 2019
Week 07 Digital Painting in Substance Painter Pt2
This week I baked the high poly maps to the low poly cannon, painted it in substance painter,
and imported the cannon into UE4. Here are some shots of the cannon in game.
Monday, October 7, 2019
Cannon Retop and Bake Prep
(note the smiley UV)
Saturday, September 28, 2019
Week 05 Digital Sculpting in Zbrush P2
This week I touched up the wood for the cannon to complete the hi-poly sculpting.
Sunday, September 22, 2019
Digital Sculpting in ZBrush Part 1
Threw on some metal texture this week.
Planning on touching up the wood next week.
Monday, September 16, 2019
Added some fresh details on the cannon this week by upressing and throwing it into ZBrush.
Here are the UV Maps:
Here's the up-ressed model:
Here's the up-ressed model with the wireframe:
And finally, here's proof that the model has now been pushed to ZBrush:
Monday, September 9, 2019
Proxy Model Cannon, Ground Vegetation
Blocked out a cannon this week. Having a really good time learning modeling.
Its absolutely something I'm falling in love with each time I practice.
Anyways, here are some wire frame images:
01
02
03
04
A turnaround gif just for funsies:
And finally, a high res screenshot inside of UE4 with some basic materials applied.
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