Monday, October 14, 2019

Week 07 Digital Painting in Substance Painter Pt2


This week I baked the high poly maps to the low poly cannon, painted it in substance painter, 
and imported the cannon into UE4. Here are some shots of the cannon in game.





Thursday, October 3, 2019

Week 06 John Berkey and Perspective

This week we studied perspective through analyzing John Berkey's artwork.
I decided to take this opportunity to try a new art style as well 
to help myself loosen up when drawing.


Berkey's Original Piece:

My model to tackle perspective:

Sketching line-work in the new style:

Final Render:






Saturday, September 28, 2019

Week 05 Digital Sculpting in Zbrush P2

This week I touched up the wood for the cannon to complete the hi-poly sculpting.











Thursday, September 26, 2019

HW4 Drew Struzan Composition Study

This week, we were tasked with taking a piece from Drew Struzan's legendary collection and recreating it in our own style while taking note of the layout and composition.


I decided to choose his poster for Hellboy 2. Here's his original piece:

I loved this piece. I felt it was dynamic, powerful, and a strong
 example of multiple types of successful composition types.


Here's my recreation in my own style:


While recreating Struzan's masterpiece, I took note that it successfully 
shows 4 types of composition at once. 


The first is the cross composition. This leads the eye to the center of the poster, directed by the light and position of the robots.


It also has a triangular composition, from the hands of the main robot to Hellboy, as well as the background robots to other background robots.


Another way this piece is composed is with a radial frame, focusing in solely on Hellboy from all angles.


Finally, Struzan's piece also is set up with the Iconic style of layout. This has the strongest structure between Hellboy, the robots, the fore- and background, and the title.





Figure Drawing 9/20/19


Sunday, September 22, 2019

Digital Sculpting in ZBrush Part 1

Threw on some metal texture this week. 
Planning on touching up the wood next week.






Wednesday, September 18, 2019

HW3 Frank Frazetta Value Study

This week, we looked at the work of Frank Frazetta. 
His work is incredible and definitely worth looking into for value studies.
Here is a mood board with some of my favorite Frazetta pieces. 

Here's the piece I decided to add value to for the study:

And here is the same piece with values added:


Monday, September 16, 2019

Added some fresh details on the cannon this week by upressing and throwing it into ZBrush.
Here are the UV Maps:

Here's the up-ressed model:

Here's the up-ressed model with the wireframe:

And finally, here's proof that the model has now been pushed to ZBrush:










Thursday, September 12, 2019

HW2 Brian Froud

This week we took reference from Brian Froud. 
Here's a compilation of his illustrations that inspired me for this assignment.

I personally liked the little character on the bottom right the most, and 
saw a great opportunity to formulate some designs based off of its silhouette. Here they are:


Monday, September 9, 2019

Figure Drawing 9/6/19




Studied the skull and reviewed the body's skeletal structure this week. 
Bonus: sitting pose!

Proxy Model Cannon, Ground Vegetation


Blocked out a cannon this week. Having a really good time learning modeling. 
Its absolutely something I'm falling in love with each time I practice. 
Anyways, here are some wire frame images:

01

02

03

04

A turnaround gif just for funsies:

And finally, a high res screenshot inside of UE4 with some basic materials applied.